Generic Discriminator and Factory

As discussed in the Open-Closed Principle article, the final solution included an EmailSender class, that acted as the orchestrator, and required as dependencies a CurrentDayProvider and an EmailSenderFactory. The EmailSender class looked like this: The CurrentDayProvider was not the most complicated class ever: And the EmailSenderFactory was pretty standard containing the decision logic based on… Continue reading Generic Discriminator and Factory

Substitute Switch-Case With Data Structures

As discussed in the Open-Closed Principle article I suggested that in some certain situations, the decision on what email sender type to instantiate in the factory, can be represented in a data structure, instead of using switch-case (or if-else) structures. I will paste the code here, because the changes are not major, and then I’ll… Continue reading Substitute Switch-Case With Data Structures

The Interface Is Owned by the Client

This one is a less known principle, but with great implications. It is related to the Interface Segregation Principle, as well as to the Dependency Inversion Principle. It also dictates where interfaces should live in a multiple assembly architecture. This is going to be interesting, so hang on to your keyboards. What Do You Mean?… Continue reading The Interface Is Owned by the Client

The Single Responsibility Principle

Definition According to Wikipedia the Single Responsibility Principle is a computer program principle that states that “A module should be responsible to one, and only one, actor”. Robert C. Martin, the originator of the term, expresses the principle as “A class should have only one reason to change”. In my experience as an interviewer, I… Continue reading The Single Responsibility Principle